#pragma once

#include <conio.h>
using namespace std;

#define KEY_LEFT 75
#define KEY_RIGHT 77
#define KEY_UP 72
#define KEY_DOWN 80

class player
{
private:
	int x, y;
public:
	player();
	player(int x, int y);
	~player();

	int getX() { return x; }
	int getY() { return y; }

	void setX(int x) { this->x = x; }
	void setY(int y) { this->y = y; }

	void move();
};

